Grasslands
Vintage Masters — uncommon
Land
Grasslands rulings:
2004-10-04: You do not have to find a plains or forest card if you do not want to.
Vintage Masters — uncommon
Land
Grasslands rulings:
2004-10-04: You do not have to find a plains or forest card if you do not want to.
Land
Krosan Verge enters the battlefield tapped.
: Add .
, , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Legendary Enchantment Creature — God (6/7)
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Land
, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Creature — Dryad (2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Land
Flood Plain enters the battlefield tapped.
, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Mountain Valley enters the battlefield tapped.
, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Bad River enters the battlefield tapped.
, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Rocky Tar Pit enters the battlefield tapped.
, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Creature — Treefolk (5/7)
Reach
When Generous Ent enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Land
: Add .
, , Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Creature — Avatar (6/8)
Reach
When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
Land
When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Maze's End enters the battlefield tapped.
: Add .
, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Sorcery
Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.
Creature — Spider (4/5)
Reach (This creature can block creatures with flying.)
Forestcycling , plainscycling (, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)
Sorcery
Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.
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