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Gustcloak Harrier (Vintage Masters)

Gustcloak Harrier

Vintage Masters — common

Creature — Bird Soldier

Gustcloak Harrier rulings:

There are no rulings for Gustcloak Harrier.

Gustcloak Harrier (Vintage Masters)

Rating:

1.65/10

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Gustcloak Skirmisher

Gustcloak Skirmisher

Creature — Bird Soldier (2/3)

Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.

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Gustcloak Runner

Gustcloak Runner

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Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.

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Gustcloak Sentinel

Gustcloak Sentinel

Creature — Human Soldier (3/3)

Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.

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Gustcloak Cavalier

Gustcloak Cavalier

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.

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Gustcloak Savior

Creature — Bird Soldier (3/4)

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Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.

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Melee

Melee

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Cast this spell only during your turn and only during combat before blockers are declared.
You choose which creatures block this combat and how those creatures block.
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Disharmony

Disharmony

Instant

Cast this spell only during combat before blockers are declared.
Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.

1.2 /10
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Mire Boa

Mire Boa

Creature — Snake (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Regenerate Mire Boa. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

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Rhox

Rhox

Creature — Rhino Beast (5/5)

You may have Rhox assign its combat damage as though it weren't blocked.
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Shakedown Heavy

Shakedown Heavy

Creature — Ogre Warrior (6/4)

Menace
Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.

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Spawning Pool

Spawning Pool

Land

Spawning Pool enters the battlefield tapped.
: Add .
: Spawning Pool becomes a 1/1 black Skeleton creature with ": Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Stunning Strike

Stunning Strike

Enchantment — Aura

Flash
Enchant creature
When Stunning Strike enters the battlefield, tap enchanted creature and remove it from combat.
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Thaumatic Compass  Spires of Orazca

Thaumatic Compass // Spires of Orazca

Artifact // Land

, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.

Spires of Orazca

(Transforms from Thaumatic Compass.)
: Add .
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Undercity Troll

Undercity Troll

Creature — Troll (2/2)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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WillotheWisp

Will-o'-the-Wisp

Creature — Spirit (0/1)

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Ancient Silverback

Ancient Silverback

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Asceticism

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Enchantment

Creatures you control have hexproof.
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Consecrated by Blood

Consecrated by Blood

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Crimson Muckwader

Crimson Muckwader

Creature — Lizard (2/1)

Crimson Muckwader gets +1/+1 as long as you control a Swamp.
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Cudgel Troll

Creature — Troll (4/3)

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