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Mana Drain (Vintage Masters)

Mana Drain

Vintage Masters — mythic

Instant

Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.

Mana Drain (Vintage Masters)

Rating:

9.96/10

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Cards similar to Mana Drain:

Scattering Stroke

Scattering Stroke

Instant

Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

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Arcane Denial

Arcane Denial

Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.

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Delay

Delay

Instant

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

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Dispersal Shield

Dispersal Shield

Instant

Counter target spell if its mana value is less than or equal to the highest mana value among permanents you control.

4.6 /10
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Prohibit

Prohibit

Instant

Kicker (You may pay an additional as you cast this spell.)
Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.

3.8 /10
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Disrupting Shoal

Disrupting Shoal

Instant — Arcane

You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost.
Counter target spell if its mana value is X.

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Change the Equation

Change the Equation

Instant

Choose one —
• Counter target spell with mana value 2 or less.
• Counter target red or green spell with mana value 6 or less.

5.5 /10
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Daze

Daze

Instant

You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .

8.1 /10
--
Deprive

Deprive

Instant

As an additional cost to cast this spell, return a land you control to its owner's hand.
Counter target spell.

7.3 /10
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Disdainful Stroke

Disdainful Stroke

Instant

Counter target spell with mana value 4 or greater.

9.3 /10
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Disruption Protocol

Disruption Protocol

Instant

As an additional cost to cast this spell, tap an untapped artifact you control or pay .
Counter target spell.

8.2 /10
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Familiars Ruse

Familiar's Ruse

Instant

As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.

8.4 /10
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Jwari Disruption  Jwari Ruins

Jwari Disruption // Jwari Ruins

Instant // Land

Counter target spell unless its controller pays .

Jwari Ruins

Jwari Ruins enters the battlefield tapped.
: Add .

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Protect the Negotiators

Protect the Negotiators

Instant

Kicker (You may pay an additional as you cast this spell.)
If this spell was kicked, create a 1/1 white Soldier creature token.
Counter target spell unless its controller pays for each creature you control.

7.1 /10
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Rune Snag

Rune Snag

Instant

Counter target spell unless its controller pays plus an additional for each card named Rune Snag in each graveyard.

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Silumgars Scorn

Silumgar's Scorn

Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Counter target spell unless its controller pays . If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.

6.5 /10
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Spell Stutter

Spell Stutter

Instant

Counter target spell unless its controller pays plus an additional for each Faerie you control.

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Evasive Action

Evasive Action

Instant

Domain — Counter target spell unless its controller pays for each basic land type among lands you control.

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Plasm Capture

Plasm Capture

Instant

Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.

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Teferis Time Twist

Teferi's Time Twist

Instant

Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.

9.1 /10
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