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Marchesa  the Black Rose (Vintage Masters)

Marchesa, the Black Rose

Vintage Masters — Mythic

Legendary Creature Human Wizard

Marchesa, the Black Rose is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Commander

Marchesa  the Black Rose (Vintage Masters)
Price: PaperMTGO

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$3.32

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Rating:

9.38/10

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Cards like Marchesa, the Black Rose in Standard format:

Gladehart Cavalry

Gladehart Cavalry

Creature Elf Knight (6/6)

When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)

Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

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The Scorpion God

The Scorpion God

Legendary Creature God (6/5)

Whenever a creature with a -1/-1 counter on it dies, draw a card.

: Put a -1/-1 counter on another target creature.

When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.

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The Scarab God

The Scarab God

Legendary Creature God (5/5)

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.

: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.

When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

9.6 /10
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Angel of Condemnation

Angel of Condemnation

Creature Angel (3/3)

Flying, vigilance

, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

, , Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)

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Identity Thief

Identity Thief

Creature Shapeshifter (0/3)

Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

5.7 /10
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Admiral Beckett Brass

Admiral Beckett Brass

Legendary Creature Human Pirate (3/3)

Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

5 /10
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Vizier of Deferment

Vizier of Deferment

Creature Human Cleric (2/2)

Flash

When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.

3.3 /10
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Prized Amalgam

Prized Amalgam

Creature Zombie (3/3)

Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.

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Foundry Hornet

Foundry Hornet

Creature Insect (2/3)

Flying

When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.

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Embodiment of Fury

Embodiment of Fury

Creature Elemental (4/3)

Trample

Land creatures you control have trample.

Landfall Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

4.4 /10
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Lurking Chupacabra

Lurking Chupacabra

Creature Beast Horror (2/3)

Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.

5 /10
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Halimar Tidecaller

Halimar Tidecaller

Creature Human Wizard Ally (2/3)

When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.

Land creatures you control have flying.

4.1 /10
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Combat Celebrant

Combat Celebrant

Creature Human Warrior (4/1)

If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)

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Creature Human Shaman Ally (2/2)

Rally Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

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Felidar Guardian

Felidar Guardian

Creature Cat Beast (1/4)

When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.

7 /10
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Resolute Blademaster

Resolute Blademaster

Creature Human Soldier Ally (2/2)

Rally Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.

4.9 /10
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Khenra Charioteer

Khenra Charioteer

Creature Jackal Warrior (3/3)

Trample

Other creatures you control have trample.

2.7 /10
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Chasm Guide

Chasm Guide

Creature Goblin Scout Ally (3/2)

Rally Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.

4 /10
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Night Market Aeronaut

Night Market Aeronaut

Creature Aetherborn Warrior (2/2)

Flying

Revolt Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

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Plague Belcher

Plague Belcher

Creature Zombie Beast (5/4)

Menace

When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever another Zombie you control dies, each opponent loses 1 life.

8.8 /10
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