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Marchesa  the Black Rose (Vintage Masters)

Marchesa, the Black Rose

Vintage Masters — mythic

Legendary Creature — Human Wizard

Marchesa  the Black Rose (Vintage Masters)

Rating:

8.89/10

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Cards like Marchesa, the Black Rose in Vintage Masters:

Dacks Duplicate

Dack's Duplicate

Creature — Shapeshifter (0/0)

You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

7.8 /10
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Brago King Eternal

Brago, King Eternal

Legendary Creature — Spirit Noble (2/4)

Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

9.4 /10
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Shivan Wurm

Shivan Wurm

Creature — Wurm (7/7)

Trample
When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.

2 /10
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Kongming Sleeping Dragon

Kongming, "Sleeping Dragon"

Legendary Creature — Human Advisor (2/2)

Other creatures you control get +1/+1.

5.6 /10
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Ichorid

Ichorid

Creature — Horror (3/1)

Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.

3.5 /10
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Tradewind Rider

Tradewind Rider

Creature — Spirit (1/4)

Flying
, Tap two untapped creatures you control: Return target permanent to its owner's hand.

4.2 /10
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Karmic Guide

Karmic Guide

Creature — Angel Spirit (2/2)

Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

9.8 /10
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Goblin General

Goblin General

Creature — Goblin Warrior (1/1)

Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.

3.9 /10
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Sea Drake

Sea Drake

Creature — Drake (4/3)

Flying
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.

1.4 /10
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Edric Spymaster of Trest

Edric, Spymaster of Trest

Legendary Creature — Elf Rogue (2/2)

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

8.9 /10
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Spiritmonger

Spiritmonger

Creature — Beast (6/6)

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
: Regenerate Spiritmonger.
: Spiritmonger becomes the color of your choice until end of turn.

3.6 /10
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Deranged Hermit

Deranged Hermit

Creature — Elf (1/1)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.

6.6 /10
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Crovax the Cursed

Crovax the Cursed

Legendary Creature — Vampire Noble (0/0)

Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.

2.2 /10
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Goblin Goon

Goblin Goon

Creature — Goblin Mutant (6/6)

Goblin Goon can't attack unless you control more creatures than defending player.
Goblin Goon can't block unless you control more creatures than attacking player.

3.9 /10
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Blazing Specter

Blazing Specter

Creature — Specter (2/2)

Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.

4.3 /10
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Blastoderm

Blastoderm

Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

1.1 /10
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Mistmoon Griffin

Mistmoon Griffin

Creature — Griffin (2/2)

Flying
When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.

4.6 /10
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Thopter Squadron

Thopter Squadron

Artifact Creature — Thopter (0/0)

Flying
Thopter Squadron enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.

5.1 /10
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Drakestown Forgotten

Drakestown Forgotten

Creature — Zombie (0/0)

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

3.7 /10
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Goblin Ringleader

Goblin Ringleader

Creature — Goblin (2/2)

Haste (This creature can attack and as soon as it comes under your control.)
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

8.7 /10
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