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Mesmeric Fiend (Vintage Masters)

Mesmeric Fiend

Vintage Masters — common

Creature — Nightmare Horror

Sets Mesmeric Fiend has been printed in:

Mesmeric Fiend (Vintage Masters)

Rating:

4.85/10

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Cards like Mesmeric Fiend in Vintage Masters:

Laquatuss Champion

Laquatus's Champion

Creature — Nightmare Horror (6/3)

When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
: Regenerate Laquatus's Champion.

2.5 /10
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Baleful Strix

Baleful Strix

Artifact Creature — Bird (1/1)

Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.

9.9 /10
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Fallen Askari

Fallen Askari

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.

0.6 /10
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Fledgling Djinn

Fledgling Djinn

Creature — Djinn (2/2)

Flying
At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.

1.1 /10
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Nightscape Familiar

Nightscape Familiar

Creature — Zombie (1/1)

Blue spells and red spells you cast cost less to cast.
: Regenerate Nightscape Familiar.

9.5 /10
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Predatory Nightstalker

Predatory Nightstalker

Creature — Nightstalker (3/2)

When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.

0.3 /10
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Dark Hatchling

Dark Hatchling

Creature — Horror (3/3)

Flying
When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.

5.9 /10
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Waterfront Bouncer

Waterfront Bouncer

Creature — Merfolk Spellshaper (1/1)

, , Discard a card: Return target creature to its owner's hand.

4.6 /10
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Animate Dead

Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.

9.9 /10
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Cloud of Faeries

Cloud of Faeries

Creature — Faerie (1/1)

Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling (, Discard this card: Draw a card.)

9.2 /10
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Grenzo Dungeon Warden

Grenzo, Dungeon Warden

Legendary Creature — Goblin Rogue (2/2)

Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.
: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.

7.1 /10
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Owl Familiar

Owl Familiar

Creature — Bird (1/1)

Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.

3.1 /10
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Worldgorger Dragon

Worldgorger Dragon

Creature — Nightmare Dragon (7/7)

Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

8.4 /10
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ManoWar

Man-o'-War

Creature — Jellyfish (2/2)

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

8 /10
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Drakestown Forgotten

Drakestown Forgotten

Creature — Zombie (0/0)

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

3.6 /10
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Ichorid

Ichorid

Creature — Horror (3/1)

Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.

3.5 /10
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Magister of Worth

Magister of Worth

Creature — Angel (4/4)

Flying
Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

7.9 /10
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Goblin Piledriver

Goblin Piledriver

Creature — Goblin Warrior (1/2)

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

8.2 /10
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Hermit Druid

Hermit Druid

Creature — Human Druid (1/1)

, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

8.9 /10
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Palinchron

Palinchron

Creature — Illusion (4/5)

Flying
When Palinchron enters the battlefield, untap up to seven lands.
: Return Palinchron to its owner's hand.

7.7 /10
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