Pianna, Nomad Captain
Vintage Masters — uncommon
Legendary Creature — Human Nomad
Sets Pianna, Nomad Captain has been printed in:
Vintage Masters — uncommon
Legendary Creature — Human Nomad
Sets Pianna, Nomad Captain has been printed in:
Creature — Soltari Soldier (1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
Legendary Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
Creature — Human Soldier (2/2)
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
Creature — Soltari Soldier (2/1)
: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Legendary Creature — Human Advisor (2/2)
Other creatures you control get +1/+1.
Creature — Human Spellshaper (2/2)
, , Discard a card: Destroy target artifact or enchantment.
Creature — Goblin Warrior (1/1)
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
Creature — Bird Soldier (2/2)
Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
Creature — Griffin (2/2)
Flying
When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
Creature — Human Nomad Mystic (2/4)
Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
Creature — Goblin Warrior (1/2)
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Creature — Spirit Nomad (0/0)
Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Creature — Human Cleric (1/4)
When Teroh's Faithful enters the battlefield, you gain 4 life.
Legendary Creature — Spirit Noble (2/4)
Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
Creature — Dauthi Knight Mercenary (2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
: Dauthi Mercenary gets +1/+0 until end of turn.
Creature — Bird (2/1)
Flying
When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.
Creature — Human Soldier (1/1)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.
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