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Predatory Nightstalker (Vintage Masters)

Predatory Nightstalker

Vintage Masters — common

Creature — Nightstalker

Sets Predatory Nightstalker has been printed in:

Predatory Nightstalker (Vintage Masters)

Rating:

0.33/10

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Cards like Predatory Nightstalker in Vintage Masters:

Dark Hatchling

Dark Hatchling

Creature — Horror (3/3)

Flying
When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.

5.9 /10
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Laquatuss Champion

Laquatus's Champion

Creature — Nightmare Horror (6/3)

When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
: Regenerate Laquatus's Champion.

2.5 /10
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Crovax the Cursed

Crovax the Cursed

Legendary Creature — Vampire Noble (0/0)

Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.

2.2 /10
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Drakestown Forgotten

Drakestown Forgotten

Creature — Zombie (0/0)

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

3.7 /10
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Ichorid

Ichorid

Creature — Horror (3/1)

Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.

3.5 /10
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Magister of Worth

Magister of Worth

Creature — Angel (4/4)

Flying
Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

7.9 /10
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Phyrexian Defiler

Phyrexian Defiler

Creature — Phyrexian Carrier (3/3)

, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.

1.2 /10
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Kezzerdrix

Kezzerdrix

Creature — Rabbit Beast (4/4)

First strike
At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.

0.7 /10
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Visara the Dreadful

Visara the Dreadful

Legendary Creature — Gorgon (5/5)

Flying
: Destroy target creature. It can't be regenerated.

5.9 /10
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Karmic Guide

Karmic Guide

Creature — Angel Spirit (2/2)

Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

9.8 /10
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Skirge Familiar

Skirge Familiar

Creature — Phyrexian Imp (3/2)

Flying
Discard a card: Add .

8.9 /10
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Crater Hellion

Crater Hellion

Creature — Hellion Beast (6/6)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.

4.8 /10
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Deranged Hermit

Deranged Hermit

Creature — Elf (1/1)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.

6.6 /10
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Flametongue Kavu

Flametongue Kavu

Creature — Kavu (4/2)

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

6.4 /10
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Goblin Commando

Goblin Commando

Creature — Goblin (2/2)

When Goblin Commando enters the battlefield, it deals 2 damage to target creature.

2 /10
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Marchesa the Black Rose

Marchesa, the Black Rose

Legendary Creature — Human Wizard (3/3)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

8.9 /10
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Mesmeric Fiend

Mesmeric Fiend

Creature — Nightmare Horror (1/1)

When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.

4.8 /10
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Beetleback Chief

Beetleback Chief

Creature — Goblin Warrior (2/2)

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

9 /10
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Goblin Ringleader

Goblin Ringleader

Creature — Goblin (2/2)

Haste (This creature can attack and as soon as it comes under your control.)
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

8.7 /10
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Goblin Settler

Goblin Settler

Creature — Goblin (1/1)

When Goblin Settler enters the battlefield, destroy target land.

4.1 /10
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