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Saproling Burst (Vintage Masters)

Saproling Burst

Vintage Masters — rare

Enchantment

Sets Saproling Burst has been printed in:

Saproling Burst (Vintage Masters)

Rating:

4.9/10

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Cards like Saproling Burst in Vintage Masters:

Parallax Wave

Parallax Wave

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.

6.5 /10
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Blastoderm

Blastoderm

Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

1 /10
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Gaeas Embrace

Gaea's Embrace

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has trample.
: Regenerate enchanted creature.

5.7 /10
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Spirit Mirror

Spirit Mirror

Enchantment

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
: Destroy target Reflection.

2.9 /10
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Elephant Guide

Elephant Guide

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.

4.3 /10
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Deathreap Ritual

Deathreap Ritual

Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

9.3 /10
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Oath of Druids

Oath of Druids

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

6.3 /10
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Realm Seekers

Realm Seekers

Creature — Elf Scout (0/0)

Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.

7.4 /10
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Deranged Hermit

Deranged Hermit

Creature — Elf (1/1)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.

6.6 /10
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Future Sight

Future Sight

Enchantment

Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.

8.2 /10
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Crescendo of War

Crescendo of War

Enchantment

At the beginning of each upkeep, put a strife counter on Crescendo of War.
Attacking creatures get +1/+0 for each strife counter on Crescendo of War.
Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.

6.3 /10
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Fastbond

Fastbond

Enchantment

You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

10 /10
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Animate Dead

Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.

9.9 /10
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Armor of Thorns

Armor of Thorns

Enchantment — Aura

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.

1.5 /10
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Control Magic

Control Magic

Enchantment — Aura

Enchant creature
You control enchanted creature.

8.1 /10
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Norwood Priestess

Norwood Priestess

Creature — Elf Druid (1/1)

: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.

3.2 /10
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Survival of the Fittest

Survival of the Fittest

Enchantment

, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

9.4 /10
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Sylvan Library

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

10 /10
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Yawgmoths Bargain

Yawgmoth's Bargain

Enchantment

Skip your draw step.
Pay 1 life: Draw a card.

10 /10
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Drakestown Forgotten

Drakestown Forgotten

Creature — Zombie (0/0)

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

3.6 /10
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