Shelter
Vintage Masters — common
Instant
Sets Shelter has been printed in:
Vintage Masters — common
Instant
Sets Shelter has been printed in:
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling (, Discard this card: Draw a card.)
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling (, Discard this card: Draw a card.)
Instant
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
Instant
Destroy target creature with power 4 or greater.
Cycling (, Discard this card: Draw a card.)
Instant
Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)
Instant
Exile target creature. Its controller gains life equal to its power.
Instant
You gain 6 life.
Cycling (, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Instant
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
Instant
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Instant
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
Instant
Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
Instant
Add .
Threshold — Add instead if seven or more cards are in your graveyard.
Creature — Human Cleric (1/1)
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
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