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Sidar Jabari (Vintage Masters)

Sidar Jabari

Vintage Masters — uncommon

Legendary Creature — Human Knight

Sets Sidar Jabari has been printed in:

Sidar Jabari (Vintage Masters)

Rating:

2.02/10

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Cards like Sidar Jabari in Vintage Masters:

Pianna Nomad Captain

Pianna, Nomad Captain

Legendary Creature — Human Nomad (2/2)

Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.

3.8 /10
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Zhalfirin Crusader

Zhalfirin Crusader

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

1.2 /10
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Deftblade Elite

Deftblade Elite

Creature — Human Soldier (1/1)

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.

3.6 /10
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Krosan Vorine

Krosan Vorine

Creature — Cat Beast (3/2)

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Krosan Vorine can't be blocked by more than one creature.

2.3 /10
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Gustcloak Harrier

Gustcloak Harrier

Creature — Bird Soldier (2/2)

Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.

1.7 /10
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Karmic Guide

Karmic Guide

Creature — Angel Spirit (2/2)

Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

9.8 /10
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Devout Witness

Devout Witness

Creature — Human Spellshaper (2/2)

, , Discard a card: Destroy target artifact or enchantment.

4.1 /10
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Kongming Sleeping Dragon

Kongming, "Sleeping Dragon"

Legendary Creature — Human Advisor (2/2)

Other creatures you control get +1/+1.

5.6 /10
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Mistmoon Griffin

Mistmoon Griffin

Creature — Griffin (2/2)

Flying
When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.

4.6 /10
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Radiant Archangel

Radiant, Archangel

Legendary Creature — Angel (3/3)

Flying, vigilance
Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.

4.8 /10
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Mystic Zealot

Mystic Zealot

Creature — Human Nomad Mystic (2/4)

Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.

0.5 /10
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Terohs Faithful

Teroh's Faithful

Creature — Human Cleric (1/4)

When Teroh's Faithful enters the battlefield, you gain 4 life.

0.3 /10
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Basandra Battle Seraph

Basandra, Battle Seraph

Legendary Creature — Angel (4/4)

Flying
Players can't cast spells during combat.
: Target creature attacks this turn if able.

6.7 /10
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Brago King Eternal

Brago, King Eternal

Legendary Creature — Spirit Noble (2/4)

Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

9.4 /10
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Dacks Duplicate

Dack's Duplicate

Creature — Shapeshifter (0/0)

You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

7.8 /10
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Marchesa the Black Rose

Marchesa, the Black Rose

Legendary Creature — Human Wizard (3/3)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

8.9 /10
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Selvala Explorer Returned

Selvala, Explorer Returned

Legendary Creature — Elf Scout (2/4)

Parley — : Each player reveals the top card of their library. For each nonland card revealed this way, add and you gain 1 life. Then each player draws a card.

9.2 /10
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Benalish Trapper

Benalish Trapper

Creature — Human Soldier (1/2)

, : Tap target creature.

2.7 /10
--
Erhnam Djinn

Erhnam Djinn

Creature — Djinn (4/5)

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

0.9 /10
--
Goblin General

Goblin General

Creature — Goblin Warrior (1/1)

Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.

3.8 /10
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