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Solar Blast (Vintage Masters)

Solar Blast

Vintage Masters — common

Instant

Sets Solar Blast has been printed in:

Solar Blast (Vintage Masters)

Rating:

2.98/10

Rate This:

Cards like Solar Blast in Vintage Masters:

Prophetic Bolt

Prophetic Bolt

Instant

Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.

6.2 /10
--
Spark Spray

Spark Spray

Instant

Spark Spray deals 1 damage to any target.
Cycling (, Discard this card: Draw a card.)

4.8 /10
--
Fireblast

Fireblast

Instant

You may sacrifice two Mountains rather than pay this spell's mana cost.
Fireblast deals 4 damage to any target.

4.9 /10
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Kindle

Kindle

Instant

Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.

0.2 /10
--
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

10 /10
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Choking Tethers

Choking Tethers

Instant

Tap up to four target creatures.
Cycling (, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.

5.5 /10
--
Renewed Faith

Renewed Faith

Instant

You gain 6 life.
Cycling (, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

5 /10
--
Starstorm

Starstorm

Instant

Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)

9.3 /10
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Expunge

Expunge

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling (, Discard this card: Draw a card.)

4.5 /10
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Radiants Judgment

Radiant's Judgment

Instant

Destroy target creature with power 4 or greater.
Cycling (, Discard this card: Draw a card.)

6.1 /10
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Rescind

Rescind

Instant

Return target permanent to its owner's hand.
Cycling (, Discard this card: Draw a card.)

4.5 /10
--
Akromas Blessing

Akroma's Blessing

Instant

Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling (, Discard this card: Draw a card.)

6.2 /10
--
Sudden Strength

Sudden Strength

Instant

Target creature gets +3/+3 until end of turn.
Draw a card.

1.3 /10
--
Circular Logic

Circular Logic

Instant

Counter target spell unless its controller pays for each card in your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

7 /10
--
Afterlife

Afterlife

Instant

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

5.2 /10
--
Aftershock

Aftershock

Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

5.4 /10
--
Exile

Exile

Instant

Exile target nonwhite attacking creature. You gain life equal to its toughness.

3.7 /10
--
Force of Will

Force of Will

Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.

9.9 /10
--
Repel

Repel

Instant

Put target creature on top of its owner's library.

1.1 /10
--
Rites of Initiation

Rites of Initiation

Instant

Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.

3.4 /10
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