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Soltari Emissary (Vintage Masters)

Soltari Emissary

Vintage Masters — common

Creature — Soltari Soldier

Sets Soltari Emissary has been printed in:

Soltari Emissary (Vintage Masters)

Rating:

1.47/10

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Cards like Soltari Emissary in Vintage Masters:

Soltari Trooper

Soltari Trooper

Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

4.4 /10
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Stoic Champion

Stoic Champion

Creature — Human Soldier (2/2)

Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.

0.9 /10
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Benalish Trapper

Benalish Trapper

Creature — Human Soldier (1/2)

, : Tap target creature.

2.8 /10
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Phantom Nomad

Phantom Nomad

Creature — Spirit Nomad (0/0)

Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.

1.8 /10
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Benevolent Bodyguard

Benevolent Bodyguard

Creature — Human Cleric (1/1)

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

8.1 /10
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Jareth Leonine Titan

Jareth, Leonine Titan

Legendary Creature — Cat Giant (4/7)

Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
: Jareth gains protection from the color of your choice until end of turn.

7 /10
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Aquamoeba

Aquamoeba

Creature — Elemental Beast (1/3)

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

2.6 /10
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Fallen Askari

Fallen Askari

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.

0.6 /10
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Goblin Piledriver

Goblin Piledriver

Creature — Goblin Warrior (1/2)

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

8.2 /10
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Pianna Nomad Captain

Pianna, Nomad Captain

Legendary Creature — Human Nomad (2/2)

Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.

3.9 /10
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Sidar Jabari

Sidar Jabari

Legendary Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.

2 /10
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Wild Mongrel

Wild Mongrel

Creature — Dog (2/2)

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

5.9 /10
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Zhalfirin Crusader

Zhalfirin Crusader

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

1.2 /10
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Thalakos Drifters

Thalakos Drifters

Creature — Thalakos (3/3)

Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

0.5 /10
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Deftblade Elite

Deftblade Elite

Creature — Human Soldier (1/1)

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.

3.6 /10
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Eternal Dragon

Eternal Dragon

Creature — Dragon Spirit (5/5)

Flying
: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

7.1 /10
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Hermit Druid

Hermit Druid

Creature — Human Druid (1/1)

, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

8.9 /10
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Karmic Guide

Karmic Guide

Creature — Angel Spirit (2/2)

Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

9.8 /10
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Mesmeric Fiend

Mesmeric Fiend

Creature — Nightmare Horror (1/1)

When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.

4.8 /10
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Mistmoon Griffin

Mistmoon Griffin

Creature — Griffin (2/2)

Flying
When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.

4.6 /10
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