Stoic Champion
Vintage Masters — uncommon
Creature — Human Soldier
Sets Stoic Champion has been printed in:
Vintage Masters — uncommon
Creature — Human Soldier
Sets Stoic Champion has been printed in:
Creature — Soltari Soldier (1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
Creature — Soltari Soldier (2/1)
: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Creature — Goblin Warrior (1/2)
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Legendary Creature — Cat Giant (4/7)
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
: Jareth gains protection from the color of your choice until end of turn.
Creature — Spirit Nomad (0/0)
Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Legendary Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.
Creature — Dog (2/2)
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
Legendary Creature — Human Nomad (2/2)
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
Creature — Elemental Beast (1/3)
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Creature — Human Cleric (1/1)
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
Creature — Human Soldier (1/1)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
Creature — Human Nomad Mystic (2/4)
Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
Legendary Creature — Angel (3/3)
Flying, vigilance
Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
Creature — Lizard (1/1)
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Cat Beast (4/4)
: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature — Dauthi Knight Mercenary (2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
: Dauthi Mercenary gets +1/+0 until end of turn.
Creature — Dragon Spirit (5/5)
Flying
: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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