Time Walk
Vintage Masters — bonus
Sorcery
Sets Time Walk has been printed in:
Vintage Masters — bonus
Sorcery
Sets Time Walk has been printed in:
Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Sorcery
Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.
Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Sorcery
Target player sacrifices a creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .
Sorcery
Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Sorcery
Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Instant
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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