Upheaval
Vintage Masters — mythic
Sorcery
Upheaval rulings:
There are no rulings for Upheaval.
Vintage Masters — mythic
Sorcery
Upheaval rulings:
There are no rulings for Upheaval.
Creature — Giant Wizard (7/7)
When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Sorcery
Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
Sorcery
Undaunted (This spell costs less to cast for each opponent.)
Return all nonland permanents to their owners' hands.
Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Sorcery
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.
Sorcery
Return all nonland permanents to their owners' hands.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Return all nonland permanents with mana value X or less to their owners' hands.
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Instant
As long as it's not your turn, this spell costs more to cast.
Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Creature — Leviathan (5/5)
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Sorcery
Return all permanents of the color of your choice to their owners' hands.
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
Creature — Leviathan (6/6)
Flying
At the beginning of your upkeep, you get (three energy counters).
Pay : Return all other creatures to their owners' hands. Activate only as a sorcery.
Legendary Creature — Dragon (6/6)
Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay . If you do, choose a color, then return all creatures of that color to their owners' hands.
Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
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