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Upheaval (Vintage Masters)

Upheaval

Vintage Masters — mythic

Sorcery

Upheaval (Vintage Masters)

Rating:

10/10

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Cards like Upheaval in Vintage Masters:

Temporal Fissure

Temporal Fissure

Sorcery

Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

6.9 /10
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Minds Desire

Mind's Desire

Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

9.1 /10
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Aether Mutation

Aether Mutation

Sorcery

Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

4.8 /10
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Living Death

Living Death

Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

9.8 /10
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Timetwister

Timetwister

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)

9.2 /10
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Urborg Uprising

Urborg Uprising

Sorcery

Return up to two target creature cards from your graveyard to your hand.
Draw a card.

3.8 /10
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Winds of Rath

Winds of Rath

Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

9.5 /10
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Burning of Xinye

Burning of Xinye

Sorcery

You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.

2.5 /10
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Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.4 /10
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Desert Twister

Desert Twister

Sorcery

Destroy target permanent.

5.2 /10
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Famine

Famine

Sorcery

Famine deals 3 damage to each creature and each player.

2.4 /10
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Grizzly Fate

Grizzly Fate

Sorcery

Create two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.1 /10
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Plea for Power

Plea for Power

Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

8.4 /10
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Reign of the Pit

Reign of the Pit

Sorcery

Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.

6.2 /10
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Roar of the Wurm

Roar of the Wurm

Sorcery

Create a 6/6 green Wurm creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.9 /10
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Time Walk

Time Walk

Sorcery

Take an extra turn after this one.

10 /10
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Gush

Gush

Instant

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.

8.4 /10
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Force of Will

Force of Will

Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.

9.9 /10
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Addle

Addle

Sorcery

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

2.6 /10
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Armageddon

Armageddon

Sorcery

Destroy all lands.

8.8 /10
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