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Elephant Grass (Visions)

Elephant Grass

Visions — uncommon

Enchantment

Sets Elephant Grass has been printed in:

Elephant Grass (Visions)

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$1.04

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Rating:

7.02/10

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Cards like Elephant Grass in Visions:

Spider Climb

Spider Climb

Enchantment — Aura

You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)

2.1 /10
$0.19
Mortal Wound

Mortal Wound

Enchantment — Aura

Enchant creature
When enchanted creature is dealt damage, destroy it.

2.5 /10
$0.12
Heat Wave

Heat Wave

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.

1.3 /10
$0.25
Katabatic Winds

Katabatic Winds

Enchantment

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creatures with flying can't attack or block, and their activated abilities with in their costs can't be activated.

2.1 /10
$1.42
Mob Mentality

Mob Mentality

Enchantment — Aura

Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

3.9 /10
$0.23
Vanishing

Vanishing

Enchantment — Aura

Enchant creature
: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

7.5 /10
$0.51
Death Watch

Death Watch

Enchantment — Aura

Enchant creature
When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.

3.8 /10
$0.21
Betrayal

Betrayal

Enchantment — Aura

Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.

6.1 /10
$0.28
City of Solitude

City of Solitude

Enchantment

Players can cast spells and activate abilities only during their own turns.

6.2 /10
~$12
Corrosion

Corrosion

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
When Corrosion leaves the battlefield, remove all rust counters from all permanents.

2.4 /10
$1.81
Dream Tides

Dream Tides

Enchantment

Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.

5.2 /10
$0.47
Rowen

Rowen

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

4.6 /10
$0.56
Equipoise

Equipoise

Enchantment

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)

3.4 /10
$1.97
Quirion Ranger

Quirion Ranger

Creature — Elf Ranger (1/1)

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

9.5 /10
$0.84
Teferis Realm

Teferi's Realm

World Enchantment

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

3.2 /10
$1.89
Vampirism

Vampirism

Enchantment — Aura

Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.

1.6 /10
$0.24
Righteous War

Righteous War

Enchantment

White creatures you control have protection from black.
Black creatures you control have protection from white.

2.8 /10
$3.37
Squandered Resources

Squandered Resources

Enchantment

Sacrifice a land: Add one mana of any type the sacrificed land could produce.

7.5 /10
~$15
Mystic Veil

Mystic Veil

Enchantment — Aura

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)

3.2 /10
$0.12
Parapet

Parapet

Enchantment

You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.

2.6 /10
$0.10

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