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Emerald Charm (Visions)

Emerald Charm

Visions — Common

Instant

Emerald Charm is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Emerald Charm (Visions)
Price: PaperMTGO

TCGPlayer avg. price:

$0.24

$0.05 $0.24 $1.02
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Rating:

4.45/10

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Cards like Emerald Charm in Standard format:

Hapatra s Mark

Hapatra's Mark

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Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

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--
Ornamental Courage

Ornamental Courage

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Untap target creature. It gets +1/+3 until end of turn.

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Shed Weakness

Shed Weakness

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Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

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Blossoming Defense

Blossoming Defense

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Target creature you control gets +2/+2 and gains hexproof until end of turn.

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Stinging Shot

Stinging Shot

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Put three -1/-1 counters on target creature with flying.

Cycling (, Discard this card: Draw a card.)

0.2 /10
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Life Goes On

Life Goes On

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You gain 4 life. If a creature died this turn, you gain 8 life instead.

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Lifecraft Awakening

Lifecraft Awakening

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Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.

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Alley Evasion

Alley Evasion

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Target creature you control gets +1/+2 until end of turn.

Return target creature you control to its owner's hand.

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Spidery Grasp

Spidery Grasp

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Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

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Crushing Canopy

Crushing Canopy

Instant

Choose one

Destroy target creature with flying.

Destroy target enchantment.

5 /10
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Heaven    Earth
//

Heaven // Earth

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Heaven deals X damage to each creature with flying.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

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Synchronized Strike

Synchronized Strike

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Untap up to two target creatures. They each get +2/+2 until end of turn.

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Blinding Fog

Blinding Fog

Instant

Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

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Ambuscade

Ambuscade

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Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

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Dive Down

Dive Down

Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Built to Last

Built to Last

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Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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Skulduggery

Skulduggery

Instant

Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.

5 /10
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Sheltering Light

Sheltering Light

Instant

Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

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Built to Smash

Built to Smash

Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

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Precise Strike

Precise Strike

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Target creature gets +1/+0 and gains first strike until end of turn.

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