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Funeral Charm (Visions)

Funeral Charm

Visions — Common

Instant

Funeral Charm is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Funeral Charm (Visions)
Price: PaperMTGO

TCGPlayer avg. price:

$0.96

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Rating:

8.6/10

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Cards like Funeral Charm in Standard format:

Borrowed Malevolence

Borrowed Malevolence

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Escalate (Pay this cost for each mode chosen beyond the first.)

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Target creature gets +1/+1 until end of turn.

Target creature gets -1/-1 until end of turn.

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Fatal Push

Fatal Push

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Destroy target creature if it has converted mana cost 2 or less.

Revolt Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

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Borrowed Hostility

Borrowed Hostility

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Escalate (Pay this cost for each mode chosen beyond the first.)

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Target creature gets +3/+0 until end of turn.

Target creature gains first strike until end of turn.

6.3 /10
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Expedite

Expedite

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Target creature gains haste until end of turn.

Draw a card.

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Subtle Strike

Subtle Strike

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Target creature gets -1/-1 until end of turn.

Put a +1/+1 counter on target creature.

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Alley Evasion

Alley Evasion

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Target creature you control gets +1/+2 until end of turn.

Return target creature you control to its owner's hand.

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Grotesque Mutation

Grotesque Mutation

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Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

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Rush of Vitality

Rush of Vitality

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Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

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Precise Strike

Precise Strike

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Target creature gets +1/+0 and gains first strike until end of turn.

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Blossoming Defense

Blossoming Defense

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Target creature you control gets +2/+2 and gains hexproof until end of turn.

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Vines of the Recluse

Vines of the Recluse

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Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

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Built to Last

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Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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Rush of Adrenaline

Rush of Adrenaline

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Target creature gets +2/+1 and gains trample until end of turn.

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Built to Smash

Built to Smash

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Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

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Tar Snare

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Target creature gets -3/-2 until end of turn.

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Throttle

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Target creature gets -4/-4 until end of turn.

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Confront the Unknown

Confront the Unknown

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Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Otherworldly Outburst

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Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

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Untap target creature. It gets +1/+3 until end of turn.

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Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

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