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Hope Charm (Visions)

Hope Charm

Visions — Common

Instant

Hope Charm is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Hope Charm (Visions)
Price: PaperMTGO

TCGPlayer avg. price:

$0.16

$0.04 $0.16 $1.15
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Rating:

1.88/10

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Cards like Hope Charm in Standard format:

Alley Evasion

Alley Evasion

Instant

Choose one

Target creature you control gets +1/+2 until end of turn.

Return target creature you control to its owner's hand.

1.1 /10
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Built to Last

Built to Last

Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

0.2 /10
$0.14
Lithomancer s Focus

Lithomancer's Focus

Instant

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

0.2 /10
--
Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

1.7 /10
$0.16
Borrowed Hostility

Borrowed Hostility

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Target creature gets +3/+0 until end of turn.

Target creature gains first strike until end of turn.

1 /10
$0.15
Djeru s Resolve

Djeru's Resolve

Instant

Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling (, Discard this card: Draw a card.)

1.5 /10
--
Time to Reflect

Time to Reflect

Instant

Exile target creature that blocked or was blocked by a Zombie this turn.

4.2 /10
$0.15
Searing Light

Searing Light

Instant

Destroy target attacking or blocking creature with power 2 or less.

0 /10
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Precise Strike

Precise Strike

Instant

Target creature gets +1/+0 and gains first strike until end of turn.

0.8 /10
$0.15
Blessed Alliance

Blessed Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Target player gains 4 life.

Untap up to two target creatures.

Target opponent sacrifices an attacking creature.

8.6 /10
$1.98
Borrowed Malevolence

Borrowed Malevolence

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Target creature gets +1/+1 until end of turn.

Target creature gets -1/-1 until end of turn.

0.5 /10
$0.15
Expedite

Expedite

Instant

Target creature gains haste until end of turn.

Draw a card.

0.1 /10
$0.15
Borrowed Grace

Borrowed Grace

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Creatures you control get +2/+0 until end of turn.

Creatures you control get +0/+2 until end of turn.

0.2 /10
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Hapatra s Mark

Hapatra's Mark

Instant

Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

3.6 /10
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Tandem Tactics

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

1.1 /10
$0.15
Survive the Night

Survive the Night

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

1.6 /10
$0.15
Rush of Adrenaline

Rush of Adrenaline

Instant

Target creature gets +2/+1 and gains trample until end of turn.

2.5 /10
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Built to Smash

Built to Smash

Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

0.1 /10
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Blossoming Defense

Blossoming Defense

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Target creature you control gets +2/+2 and gains hexproof until end of turn.

8.3 /10
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Mighty Leap

Mighty Leap

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Target creature gets +2/+2 and gains flying until end of turn.

2 /10
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