Knight of Valor
Visions — common
Creature — Human Knight
Sets Knight of Valor has been printed in:
Visions — common
Creature — Human Knight
Sets Knight of Valor has been printed in:
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Buy now! ▶Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
Creature — Drake (2/2)
Flying
: Kyscu Drake gets +0/+1 until end of turn. Activate only once each turn.
Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon, put that card onto the battlefield, then shuffle.
Creature — Atog (1/2)
: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
Creature — Drake (2/2)
Flying
: Spitting Drake gets +1/+0 until end of turn. Activate only once each turn.
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Knight of the Mists enters the battlefield, you may pay . If you don't, destroy target Knight and it can't be regenerated.
Creature — Human Knight (2/2)
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature — Human Soldier Archer (2/2)
First strike; reach (This creature can block creatures with flying.)
Creature — Griffin (2/2)
Flying
Sacrifice Daraja Griffin: Destroy target black creature.
Creature — Angel Spirit (1/2)
Flying
: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.
Creature — Human Soldier (1/1)
: Target attacking creature gets +1/+1 until end of turn.
Creature — Human Druid (1/2)
Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
Creature — Elf Ranger (1/1)
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature — Ape (2/3)
Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.
Creature — Rat (1/1)
: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
Creature — Hippo (2/2)
Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of equal to the amount of mana that player lost this way.
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