Knight of the Mists
Visions — common
Creature — Human Knight
Sets Knight of the Mists has been printed in:
Visions — common
Creature — Human Knight
Sets Knight of the Mists has been printed in:
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Buy now! ▶Creature — Human Wizard (0/1)
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.
, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
Creature — Jellyfish (2/2)
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
Creature — Human Assassin (2/1)
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
Creature — Efreet (2/2)
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)
Creature — Ape (2/2)
When Uktabi Orangutan enters the battlefield, destroy target artifact.
Creature — Djinn (4/4)
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creature — Atog (1/2)
: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
Creature — Elemental (2/3)
Flying
Cloud Elemental can block only creatures with flying.
Creature — Efreet (3/1)
Flying
: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Creature — Djinn (4/4)
Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
Creature — Elephant (4/4)
When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
Creature — Goblin (1/1)
When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
Creature — Human Wizard (1/1)
: Counter target spell unless its controller pays and 1 life.
Creature — Drake (1/1)
Flying
When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
Creature — Angel Spirit (1/2)
Flying
: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.
Creature — Hippo (2/2)
Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of equal to the amount of mana that player lost this way.
Creature — Griffin (2/2)
Flying
Sacrifice Daraja Griffin: Destroy target black creature.
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.
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