Cards like Man-o'-War in Visions:

Ovinomancer

Ovinomancer

Creature — Human Wizard (0/1)

When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.
, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.

4 /10
$0.18
Knight of the Mists

Knight of the Mists

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Knight of the Mists enters the battlefield, you may pay . If you don't, destroy target Knight and it can't be regenerated.

0.6 /10
$0.15
Waterspout Djinn

Waterspout Djinn

Creature — Djinn (4/4)

Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.

0.1 /10
$0.18
Flooded Shoreline

Flooded Shoreline

Enchantment

, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.

4 /10
$1.05
Shrieking Drake

Shrieking Drake

Creature — Drake (1/1)

Flying
When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.

8.2 /10
$0.51
Shimmering Efreet

Shimmering Efreet

Creature — Efreet (2/2)

Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)

1.6 /10
$0.14
Cloud Elemental

Cloud Elemental

Creature — Elemental (2/3)

Flying
Cloud Elemental can block only creatures with flying.

0.4 /10
$0.08
Breezekeeper

Breezekeeper

Creature — Djinn (4/4)

Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

0.5 /10
$0.12
Bull Elephant

Bull Elephant

Creature — Elephant (4/4)

When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.

1.7 /10
$0.16
Chronatog

Chronatog

Creature — Atog (1/2)

: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.

3.9 /10
$3.30
Rainbow Efreet

Rainbow Efreet

Creature — Efreet (3/1)

Flying
: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

1.3 /10
$1.32
Nekrataal

Nekrataal

Creature — Human Assassin (2/1)

First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

6.9 /10
$0.33
Viashino Sandstalker

Viashino Sandstalker

Creature — Viashino Warrior (4/2)

Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)

2 /10
$0.24
Stampeding Wildebeests

Stampeding Wildebeests

Creature — Antelope Beast (5/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.

2.5 /10
$0.23
Uktabi Orangutan

Uktabi Orangutan

Creature — Ape (2/2)

When Uktabi Orangutan enters the battlefield, destroy target artifact.

7.3 /10
$1.62
Goblin Recruiter

Goblin Recruiter

Creature — Goblin (1/1)

When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.

8.9 /10
$9.03
Guiding Spirit

Guiding Spirit

Creature — Angel Spirit (1/2)

Flying
: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.

1.5 /10
$1.86
Mundungu

Mundungu

Creature — Human Wizard (1/1)

: Counter target spell unless its controller pays and 1 life.

2.4 /10
$0.19
Pygmy Hippo

Pygmy Hippo

Creature — Hippo (2/2)

Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of equal to the amount of mana that player lost this way.

2.3 /10
$2.28
Tempest Drake

Tempest Drake

Creature — Drake (2/2)

Flying, vigilance

0.2 /10
$0.17

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.