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Peace Talks (Visions)

Peace Talks

Visions — Uncommon

Sorcery

Peace Talks is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Peace Talks (Visions)
Price: PaperMTGO

TCGPlayer avg. price:

$0.21

$0.04 $0.21 $1.18
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Rating:

4.24/10

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Cards like Peace Talks in Standard format:

Ondu Rising

Ondu Rising

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Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4 (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Declaration in Stone

Declaration in Stone

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Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

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Not Forgotten

Not Forgotten

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Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.

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Failure    Comply
//

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

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Servo Exhibition

Servo Exhibition

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Create two 1/1 colorless Servo artifact creature tokens.

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Open the Armory

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Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.

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Grind    Dust
//

Grind // Dust

Sorcery // Sorcery

Put a -1/-1 counter on each of up to two target creatures.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile any number of target creatures that have -1/-1 counters on them.

6.9 /10
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Leave    Chance
//

Leave // Chance

Instant // Sorcery

Return any number of target permanents you own to your hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.

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Open into Wonder

Open into Wonder

Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

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Magmatic Chasm

Magmatic Chasm

Sorcery

Creatures without flying can't block this turn.

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Sparkmage s Gambit

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Sorcery

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--
Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

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Rolling Thunder

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Draw two cards. Then discard a card unless you attacked with a creature this turn.

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Avacyn s Judgment

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Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.

7.4 /10
--
Descend upon the Sinful

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Exile all creatures.

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Driven    Despair
//

Driven // Despair

Sorcery // Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

//

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Incendiary Flow deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

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Destroy all nonland creatures.

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