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Prosperity (Visions)

Prosperity

Visions — uncommon

Sorcery

Sets Prosperity has been printed in:

Prosperity (Visions)

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Rating:

8.81/10

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Cards like Prosperity in Visions:

Tremor

Tremor

Sorcery

Tremor deals 1 damage to each creature without flying.

3.3 /10
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Undo

Undo

Sorcery

Return two target creatures to their owners' hands.

1.7 /10
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Vision Charm

Vision Charm

Instant

Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

3.5 /10
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Coercion

Coercion

Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

2.9 /10
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Forbidden Ritual

Forbidden Ritual

Sorcery

Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent or discards a card. You may repeat this process any number of times.

2.3 /10
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Peace Talks

Peace Talks

Sorcery

This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.

1.8 /10
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Song of Blood

Song of Blood

Sorcery

Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.

1.1 /10
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Creeping Mold

Creeping Mold

Sorcery

Destroy target artifact, enchantment, or land.

5.2 /10
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Elven Cache

Elven Cache

Sorcery

Return target card from your graveyard to your hand.

3.2 /10
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Infernal Harvest

Infernal Harvest

Sorcery

As an additional cost to cast this spell, return X Swamps you control to their owner's hand.
Infernal Harvest deals X damage divided as you choose among any number of target creatures.

1.2 /10
$0.17
Natural Order

Natural Order

Sorcery

As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.

9.5 /10
~$19
Relentless Assault

Relentless Assault

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

9.6 /10
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Retribution of the Meek

Retribution of the Meek

Sorcery

Destroy all creatures with power 4 or greater. They can't be regenerated.

6.4 /10
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Summer Bloom

Summer Bloom

Sorcery

You may play up to three additional lands this turn.

8.8 /10
$1.09
Inspiration

Inspiration

Instant

Target player draws two cards.

4 /10
$0.12
Funeral Charm

Funeral Charm

Instant

Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

5.2 /10
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Hope Charm

Hope Charm

Instant

Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.

1.7 /10
$0.14
Impulse

Impulse

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

9.4 /10
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Three Wishes

Three Wishes

Instant

Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.

2 /10
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Tithe

Tithe

Instant

Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.

7.5 /10
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