Shrieking Drake
Visions — common
Creature — Drake
Shrieking Drake rulings:
There are no rulings for Shrieking Drake.
Visions — common
Creature — Drake
Shrieking Drake rulings:
There are no rulings for Shrieking Drake.
TCGPlayer low price:
Buy now! ▶Creature — Merfolk (1/1)
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
Artifact Creature — Cyborg Knight (3/3)
Flying
When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.
Creature — Human Rogue (3/2)
Keymaster Rogue can't be blocked.
When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.
Creature — Gargoyle (3/2)
Flash
Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.
Creature — Merfolk Wizard (3/2)
Storm Sculptor can't be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.
Creature — Cat (2/2)
Flash
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Creature — Beast (4/4)
At the beginning of your upkeep, return a creature you control to its owner's hand.
Creature — Frog Beast (6/6)
At the beginning of your upkeep, return a creature you control to its owner's hand.
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
Creature — Human Wizard (3/2)
This spell costs less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
Creature — Orc Shaman (2/2)
Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Insect (5/5)
Trample
When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
Creature — Kraken (4/5)
When Biblioplex Kraken enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Whenever Biblioplex Kraken attacks, you may return another creature you control to its owner's hand. If you do, Biblioplex Kraken can't be blocked this turn.
Creature — Harpy Beast (2/1)
Flying
When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
Enchantment
Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
Artifact
Whenever a creature enters the battlefield under your control, you get (an energy counter).
, : Return target creature you control to its owner's hand.
Creature — Serpent (11/11)
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
Creature — Human Wizard (2/2)
Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
Creature — Specter (2/3)
Flying
When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand.
Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
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