Squandered Resources
Visions — rare
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
"He traded sand for skins, skins for gold, gold for life. In the end, he traded life for sand." —Afari, *Tales*
Visions — rare
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
"He traded sand for skins, skins for gold, gold for life. In the end, he traded life for sand." —Afari, *Tales*
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Creature tokens you control have ": Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Enchantment — Aura
Enchant land
When Lithoform Blight enters the battlefield, draw a card.
Enchanted land loses all land types and abilities and has ": Add " and ", Pay 1 life: Add one mana of any color."
Enchantment
: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.
Legendary Enchantment // Legendary Land
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
Metzali, Tower of Triumph
(Transforms from Path of Mettle.)
: Add one mana of any color.
, : Metzali, Tower of Triumph deals 2 damage to each opponent.
, : Choose a creature at random that attacked this turn. Destroy that creature.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Until your next turn, creatures you control gain ": Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Enchantment — Aura
Enchant land
When Urban Utopia enters the battlefield, draw a card.
Enchanted land has ": Add one mana of any color."
Enchantment — Aura
Enchant land
Enchanted land has shroud. (It can't be the target of spells or abilities.)
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment — Aura
Enchant creature
When Karametra's Favor enters the battlefield, draw a card.
Enchanted creature has ": Add one mana of any color."
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has ": Add one mana of any color."
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
Legendary Enchantment — Aura // Legendary Land
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
Atzal, Cave of Eternity
(Transforms from Journey to Eternity.)
: Add one mana of any color.
, : Return target creature card from your graveyard to the battlefield.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control fights up to one target creature you don't control.
II — Add . Put two +1/+1 counters on up to one target creature you control.
III — You gain life equal to the greatest power among creatures you control.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: Level 2
Creatures you control have menace.
: Level 3
You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment
, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Enchantment
, Sacrifice a land: Draw a card. Any player may activate this ability.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.
: Level 2
Legendary spells you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
: Level 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
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