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Suleiman s Legacy (Visions)

Suleiman's Legacy

Visions — rare

Enchantment

Sets Suleiman's Legacy has been printed in:

Suleiman s Legacy (Visions)

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Cards like Suleiman's Legacy in Visions:

Eye of Singularity

Eye of Singularity

World Enchantment

When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.

2.5 /10
$1.16
Vampirism

Vampirism

Enchantment — Aura

Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.

1.5 /10
$0.22
Squandered Resources

Squandered Resources

Enchantment

Sacrifice a land: Add one mana of any type the sacrificed land could produce.

7.5 /10
~$14
Gossamer Chains

Gossamer Chains

Enchantment

Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.

4.6 /10
$0.26
Relic Ward

Relic Ward

Enchantment — Aura

You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud. (It can't be the target of spells or abilities.)

1.4 /10
$0.18
Parapet

Parapet

Enchantment

You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.

2.6 /10
$0.09
Righteous Aura

Righteous Aura

Enchantment

, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

6.3 /10
$0.27
Sun Clasp

Sun Clasp

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+3.
: Return enchanted creature to its owner's hand.

4.2 /10
$0.13
Mystic Veil

Mystic Veil

Enchantment — Aura

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)

3.1 /10
$0.13
Dark Privilege

Dark Privilege

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.

7 /10
$0.36
Flooded Shoreline

Flooded Shoreline

Enchantment

, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.

4 /10
$1.03
Corrosion

Corrosion

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
When Corrosion leaves the battlefield, remove all rust counters from all permanents.

2.3 /10
$1.81
Necromancy

Necromancy

Enchantment

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

9.6 /10
~$14
Mob Mentality

Mob Mentality

Enchantment — Aura

Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

3.9 /10
$0.23
Mortal Wound

Mortal Wound

Enchantment — Aura

Enchant creature
When enchanted creature is dealt damage, destroy it.

2.5 /10
$0.14
Righteous War

Righteous War

Enchantment

White creatures you control have protection from black.
Black creatures you control have protection from white.

2.7 /10
$3.41
Breathstealers Crypt

Breathstealer's Crypt

Enchantment

If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life.

5.4 /10
$3.92
Goblin Recruiter

Goblin Recruiter

Creature — Goblin (1/1)

When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.

8.9 /10
$7.65
Heat Wave

Heat Wave

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.

1.2 /10
$0.26
Lightning Cloud

Lightning Cloud

Enchantment

Whenever a player casts a red spell, you may pay . If you do, Lightning Cloud deals 1 damage to any target.

1.3 /10
$0.71

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