Suq'Ata Assassin
Visions — uncommon
Creature — Human Assassin
Sets Suq'Ata Assassin has been printed in:
Visions — uncommon
Creature — Human Assassin
Sets Suq'Ata Assassin has been printed in:
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Buy now! ▶Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.
Creature — Hippo (2/2)
Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of equal to the amount of mana that player lost this way.
Creature — Rat (1/1)
: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
Creature — Insect (1/1)
When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.
Creature — Human Assassin (2/1)
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
Creature — Cyclops Warrior (3/4)
When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.
Creature — Horror (2/2)
, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate only as a sorcery.
Creature — Bird (3/1)
Flying
, Sacrifice a creature: Regenerate Wake of Vultures.
Creature — Dwarf (2/2)
Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.
Creature — Human Wizard (1/1)
: Counter target spell unless its controller pays and 1 life.
Creature — Snake (2/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Regenerate River Boa.
Creature — Boar (3/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Ape (2/3)
Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Knight of the Mists enters the battlefield, you may pay . If you don't, destroy target Knight and it can't be regenerated.
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.
Creature — Human Knight (2/2)
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
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