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Time and Tide (Visions)

Time and Tide

Visions — uncommon

Instant

Sets Time and Tide has been printed in:

Time and Tide (Visions)

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$0.23

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Rating:

1.81/10

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Cards like Time and Tide in Visions:

Foreshadow

Foreshadow

Instant

Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.

1 /10
$0.22
Impulse

Impulse

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

9.4 /10
$0.70
Vision Charm

Vision Charm

Instant

Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

3.5 /10
$0.87
Desertion

Desertion

Instant

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

7.9 /10
$4.86
Feral Instinct

Feral Instinct

Instant

Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

1.6 /10
$0.11
Honorable Passage

Honorable Passage

Instant

The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.

2.4 /10
$0.20
Inspiration

Inspiration

Instant

Target player draws two cards.

4 /10
$0.12
Remedy

Remedy

Instant

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

3.9 /10
$0.10
Simoon

Simoon

Instant

Simoon deals 1 damage to each creature target opponent controls.

1.2 /10
$0.24
Three Wishes

Three Wishes

Instant

Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.

2 /10
$2.41
Wicked Reward

Wicked Reward

Instant

As an additional cost to cast this spell, sacrifice a creature.
Target creature gets +4/+2 until end of turn.

0.5 /10
$0.15
Rock Slide

Rock Slide

Instant

Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.

1.4 /10
$0.10
Hearth Charm

Hearth Charm

Instant

Choose one —
• Destroy target artifact creature.
• Attacking creatures get +1/+0 until end of turn.
• Target creature with power 2 or less can't be blocked this turn.

2.9 /10
$0.19
Wind Shear

Wind Shear

Instant

Attacking creatures with flying get -2/-2 and lose flying until end of turn.

0.4 /10
$0.28
Kaerveks Spite

Kaervek's Spite

Instant

As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand.
Target player loses 5 life.

3.2 /10
$3.37
Warriors Honor

Warrior's Honor

Instant

Creatures you control get +1/+1 until end of turn.

0.5 /10
$0.13
Emerald Charm

Emerald Charm

Instant

Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.

7.2 /10
$0.22
Fireblast

Fireblast

Instant

You may sacrifice two Mountains rather than pay this spell's mana cost.
Fireblast deals 4 damage to any target.

5 /10
$0.57
Funeral Charm

Funeral Charm

Instant

Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

5.2 /10
$0.34
Hope Charm

Hope Charm

Instant

Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.

1.8 /10
$0.14

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