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Coils of the Medusa (Weatherlight)

Coils of the Medusa

Weatherlight — common

Enchantment — Aura

Coils of the Medusa rulings:

There are no rulings for Coils of the Medusa.

Coils of the Medusa (Weatherlight)

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Crown of Suspicion

Crown of Suspicion

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/-1.
Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.

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Consecrated by Blood

Consecrated by Blood

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Sirens Call

Siren's Call

Instant

Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
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Grave Servitude

Grave Servitude

Enchantment — Aura

You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
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Parallax Dementia

Parallax Dementia

Enchantment — Aura

Enchant creature
Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.

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Betrothed of Fire

Betrothed of Fire

Enchantment — Aura

Enchant creature
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Boon of Emrakul

Boon of Emrakul

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/-3.

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Breath of Fury

Breath of Fury

Enchantment — Aura

Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

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Call of the Full Moon

Call of the Full Moon

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

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Candletrap

Candletrap

Enchantment — Aura

Enchant creature
Enchanted creature has defender.
Prevent all combat damage that would be dealt by enchanted creature.
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Chatterfang Squirrel General

Chatterfang, Squirrel General

Legendary Creature — Squirrel Warrior (3/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.

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Consuming Ferocity

Consuming Ferocity

Enchantment — Aura

Enchant non-Wall creature
Enchanted creature gets +1/+0.
At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.

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Crown of Fury

Crown of Fury

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.

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Crown of Vigor

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Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.

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Crystalline Nautilus

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Enchantment Creature — Nautilus (4/4)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Fallen Ideal

Fallen Ideal

Enchantment — Aura

Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.

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Flamespeakers Will

Flamespeaker's Will

Enchantment — Aura

Enchant creature you control
Enchanted creature gets +1/+1.
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Flowstone Blade

Flowstone Blade

Enchantment — Aura

Enchant creature
: Enchanted creature gets +1/-1 until end of turn.

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--
Flowstone Embrace

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Enchantment — Aura

Enchant creature
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Gift of the Deity

Gift of the Deity

Enchantment — Aura

Enchant creature
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