Ertai's Familiar
Weatherlight — rare
Creature — Illusion
Sets Ertai's Familiar has been printed in:
Weatherlight — rare
Creature — Illusion
Sets Ertai's Familiar has been printed in:
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Buy now! ▶Creature — Bird (1/1)
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Creature — Merfolk (1/2)
When Merfolk Traders enters the battlefield, draw a card, then discard a card.
Creature — Human Wizard (1/1)
Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
Creature — Unicorn (2/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.
Creature — Drake (2/4)
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creature — Merfolk Wizard (2/2)
, : Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves the battlefield, shuffle your library.
Creature — Serpent (7/7)
At the beginning of your upkeep, mill seven cards.
Creature — Jellyfish (2/2)
Flying
: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.
Creature — Dwarf Berserker (1/1)
Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
Creature — Elemental (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
Creature — Wurm (3/2)
When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.
Creature — Fish (3/3)
Manta Ray can't attack unless defending player controls an Island.
Manta Ray can't be blocked except by blue creatures.
When you control no Islands, sacrifice Manta Ray.
Creature — Drake (3/3)
Flying
When another creature enters the battlefield, return Timid Drake to its owner's hand.
Creature — Human Soldier (2/4)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature — Horror (1/1)
When Abyssal Gatekeeper dies, each player sacrifices a creature.
Creature — Zombie (4/4)
At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.
Creature — Djinn (2/2)
Flying
At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
Creature — Human Cleric (2/2)
When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
Creature — Snake (1/3)
Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.
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