Flux
Weatherlight — common
Sorcery
Each player discards any number of cards, then draws that many cards.
Draw a card.
"Every spell has the potential to be worthless." —Ertai, wizard adept
Weatherlight — common
Sorcery
Each player discards any number of cards, then draws that many cards.
Draw a card.
"Every spell has the potential to be worthless." —Ertai, wizard adept
TCGPlayer low price:
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Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
Sorcery
Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
Creature — Merfolk Wizard // Sorcery (2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Torrent Sculptor enters the battlefield, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on Torrent Sculptor equal to half that card's mana value, rounded up.
Flamethrower Sonata
Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Target player mills five cards.
Cycling (, Discard this card: Draw a card.)
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Kicker
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners' hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Sorcery
Draw a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card.
Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Sorcery
( can be paid with either or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Sorcery
Target player shuffles their graveyard into their library.
Draw a card.
Sorcery
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
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