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Manta Ray (Weatherlight)

Manta Ray

Weatherlight — common

Creature — Fish

Sets Manta Ray has been printed in:

Manta Ray (Weatherlight)

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$0.09

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1.67/10

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Cards like Manta Ray in Weatherlight:

Fog Elemental

Fog Elemental

Creature — Elemental (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.

1.2 /10
$0.14
Ophidian

Ophidian

Creature — Snake (1/3)

Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.

2.6 /10
$0.09
Tolarian Entrancer

Tolarian Entrancer

Creature — Human Wizard (1/1)

Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.

3 /10
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Ertais Familiar

Ertai's Familiar

Creature — Illusion (2/2)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Ertai's Familiar phases out or leaves the battlefield, mill three cards.
: Until your next upkeep, Ertai's Familiar can't phase out.

1.2 /10
$1.02
Noble Benefactor

Noble Benefactor

Creature — Human Cleric (2/2)

When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.

6.8 /10
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Phantom Warrior

Phantom Warrior

Creature — Illusion Warrior (2/2)

Phantom Warrior can't be blocked.

4.7 /10
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Merfolk Traders

Merfolk Traders

Creature — Merfolk (1/2)

When Merfolk Traders enters the battlefield, draw a card, then discard a card.

2.1 /10
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Sage Owl

Sage Owl

Creature — Bird (1/1)

Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

6.5 /10
$0.19
Timid Drake

Timid Drake

Creature — Drake (3/3)

Flying
When another creature enters the battlefield, return Timid Drake to its owner's hand.

0.2 /10
$0.19
Vodalian Illusionist

Vodalian Illusionist

Creature — Merfolk Wizard (2/2)

, : Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

5.3 /10
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Avizoa

Avizoa

Creature — Jellyfish (2/2)

Flying
: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.

0.4 /10
$0.68
Tolarian Drake

Tolarian Drake

Creature — Drake (2/4)

Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

0.4 /10
$0.14
Jangling Automaton

Jangling Automaton

Artifact Creature — Construct (3/2)

Whenever Jangling Automaton attacks, untap all creatures defending player controls.

3.7 /10
$0.15
Odylic Wraith

Odylic Wraith

Creature — Wraith (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever Odylic Wraith deals damage to a player, that player discards a card.

3.3 /10
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Volunteer Reserves

Volunteer Reserves

Creature — Human Soldier (2/4)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

1.1 /10
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Bone Dancer

Bone Dancer

Creature — Zombie (2/2)

Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.

3.3 /10
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Peacekeeper

Peacekeeper

Creature — Human (1/1)

At the beginning of your upkeep, sacrifice Peacekeeper unless you pay .
Creatures can't attack.

5.8 /10
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Goblin Grenadiers

Goblin Grenadiers

Creature — Goblin (2/2)

Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.

2.2 /10
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Benalish Infantry

Benalish Infantry

Creature — Human Soldier (1/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.7 /10
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Fallow Wurm

Fallow Wurm

Creature — Wurm (4/4)

When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.

1.2 /10
$0.24

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