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Nature s Kiss (Weatherlight)

Nature's Kiss

Weatherlight — common

Enchantment — Aura

Sets Nature's Kiss has been printed in:

Nature s Kiss (Weatherlight)

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Rating:

0.27/10

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Cards like Nature's Kiss in Weatherlight:

Betrothed of Fire

Betrothed of Fire

Enchantment — Aura

Enchant creature
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.

4.2 /10
$0.20
Briar Shield

Briar Shield

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.

4.1 /10
$0.19
Tranquil Grove

Tranquil Grove

Enchantment

: Destroy all other enchantments.

3.6 /10
$1.33
Alms

Alms

Enchantment

, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.

2 /10
$0.17
Coils of the Medusa

Coils of the Medusa

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/-1.
Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.

1.7 /10
$0.18
Phantom Wings

Phantom Wings

Enchantment — Aura

Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.

2 /10
$0.14
Fire Whip

Fire Whip

Enchantment — Aura

Enchant creature you control
Enchanted creature has ": This creature deals 1 damage to any target."
Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.

4.1 /10
$0.26
Angelic Renewal

Angelic Renewal

Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.

7.9 /10
$0.40
Call of the Wild

Call of the Wild

Enchantment

: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

4.1 /10
$0.41
Downdraft

Downdraft

Enchantment

: Target creature loses flying until end of turn.
Sacrifice Downdraft: It deals 2 damage to each creature with flying.

1.4 /10
$0.22
Ancestral Knowledge

Ancestral Knowledge

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves the battlefield, shuffle your library.

4.6 /10
$3.72
Dense Foliage

Dense Foliage

Enchantment

Creatures can't be the targets of spells.

4.1 /10
$1.18
Familiar Ground

Familiar Ground

Enchantment

Each creature you control can't be blocked by more than one creature.

6 /10
$0.45
Serenity

Serenity

Enchantment

At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

2.3 /10
~$11
Serras Blessing

Serra's Blessing

Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

6.7 /10
$1.02
Sylvan Hierophant

Sylvan Hierophant

Creature — Human Cleric (1/2)

When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.

1.4 /10
$0.28
Teferis Veil

Teferi's Veil

Enchantment

Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

7 /10
$0.53
Goblin Bomb

Goblin Bomb

Enchantment

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.
Remove five fuse counters from Goblin Bomb and sacrifice it: It deals 20 damage to target player or planeswalker.

5.8 /10
~$12
Empyrial Armor

Empyrial Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.

5.7 /10
$0.25
Harvest Wurm

Harvest Wurm

Creature — Wurm (3/2)

When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.

2.6 /10
$0.27

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