Null Rod
Weatherlight — rare
Artifact
Null Rod rulings:
There are no rulings for Null Rod.
Weatherlight — rare
Artifact
Null Rod rulings:
There are no rulings for Null Rod.
TCGPlayer low price:
Buy now! ▶Creature — Ouphe (2/2)
Activated abilities of artifacts can't be activated.
Artifact
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
Creature — Vedalken Artificer Detective (2/3)
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Legendary Planeswalker — Karn
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
?2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Sorcery — Lesson
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Legendary Creature — Human Warlock (1/1)
Activated abilities of creatures you control cost less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
Creature — Archon (4/5)
Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Creature — Human Soldier (2/1)
When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature — Human Wizard (2/2)
When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Creature — Mutant (2/2)
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Enchantment — Aura
Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
Artifact // Artifact
Braided Net enters the battlefield with three net counters on it.
, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped.
Craft with artifact
Braided Quipu
, : Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top.
Artifact
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.
Translocation Protocols — , : Mill three cards.
Artifact
Deadlock Trap enters the battlefield tapped.
When Deadlock Trap enters the battlefield, you get (two energy counters).
, Pay : Tap target creature or planeswalker. Its activated abilities can't be activated this turn.
Enchantment — Aura
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
Enchantment — Aura
Enchant creature
When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
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