Southern Paladin
Weatherlight — rare
Creature — Human Knight
, : Destroy target red permanent.
"Look to the south; there you will find peace and serenity." —*The Book of Tal*
Weatherlight — rare
Creature — Human Knight
, : Destroy target red permanent.
"Look to the south; there you will find peace and serenity." —*The Book of Tal*
TCGPlayer low price:
Buy now! ▶Creature — Bird (2/2)
Flying
When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.
: Target permanent becomes white until end of turn.
Creature — Dwarf Warrior (2/2)
Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
Creature — Beast (2/3)
Whenever Lexivore deals damage to a player, destroy target permanent other than Lexivore with the most lines of text in its text box. (If two or more cards are tied, target any one of them.)
Creature — Human Knight (4/4)
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
Creature — Human Knight (3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin enters the battlefield, choose a color.
, : Destroy target permanent of the chosen color.
Creature — Dragon (4/4)
Flying
Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
Creature — Human Soldier (2/3)
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
Legendary Creature — Human Knight (2/2)
First strike, protection from red
When Tivadar of Thorn enters the battlefield, destroy target Goblin.
Creature — Thrull Cleric (2/3)
Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
Creature — Bird Soldier (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
Creature — Human Wizard (1/4)
Kicker (You may pay an additional as you cast this spell.)
When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.
Creature — Bird (2/2)
Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
Creature — Griffin (2/2)
Flying
Sacrifice Daraja Griffin: Destroy target black creature.
Creature — Human Cleric (1/4)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Daru Sanctifier is turned face up, destroy target enchantment.
Creature — Human Cleric (2/2)
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Human Spellshaper (2/2)
, , Discard a card: Destroy target artifact or enchantment.
Creature — Astartes Knight (4/4)
Flash
Rites of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.
Creature — Human Soldier (1/1)
: Destroy target creature with power 4 or greater.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.