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Bull Rush (Worldwake)

Bull Rush

Worldwake — Common

Instant

Bull Rush is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Bull Rush (Worldwake)
Price: PaperMTGO

TCGPlayer avg. price:

$0.14

$0.01 $0.14 $0.87
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Cards like Bull Rush in Standard format:

Huatli s Spurring

Huatli's Spurring

Instant

Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.

5 /10
--
Borrowed Hostility

Borrowed Hostility

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Target creature gets +3/+0 until end of turn.

Target creature gains first strike until end of turn.

1 /10
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Otherworldly Outburst

Otherworldly Outburst

Instant

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.

0.7 /10
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Kindled Fury

Kindled Fury

Instant

Target creature gets +1/+0 and gains first strike until end of turn.

0.4 /10
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Precise Strike

Precise Strike

Instant

Target creature gets +1/+0 and gains first strike until end of turn.

0.8 /10
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Rush of Adrenaline

Rush of Adrenaline

Instant

Target creature gets +2/+1 and gains trample until end of turn.

2.5 /10
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Built to Smash

Built to Smash

Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

0.1 /10
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Expedite

Expedite

Instant

Target creature gains haste until end of turn.

Draw a card.

0.6 /10
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Unnatural Endurance

Unnatural Endurance

Instant

Devoid (This card has no color.)

Target creature gets +2/+0 until end of turn. Regenerate it.

1.3 /10
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Vampire s Zeal

Vampire's Zeal

Instant

Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.

5 /10
--
Built to Last

Built to Last

Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

0.2 /10
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Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

1.7 /10
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Shed Weakness

Shed Weakness

Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

1.4 /10
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Lithomancer s Focus

Lithomancer's Focus

Instant

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

0.2 /10
--
Borrowed Malevolence

Borrowed Malevolence

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Target creature gets +1/+1 until end of turn.

Target creature gets -1/-1 until end of turn.

0.5 /10
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Confront the Unknown

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

0.5 /10
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Magma Spray

Magma Spray

Instant

Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.

2.2 /10
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Fall of the Titans

Fall of the Titans

Instant

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two target creatures and/or players.

6.2 /10
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Lightning Axe

Lightning Axe

Instant

As an additional cost to cast Lightning Axe, discard a card or pay .

Lightning Axe deals 5 damage to target creature.

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Dual Shot

Dual Shot

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Dual Shot deals 1 damage to each of up to two target creatures.

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