Kor Firewalker
Worldwake — uncommon
Creature — Kor Soldier
Kor Firewalker rulings:
2018-03-16: Kor Firewalker's triggered ability resolves before the red spell that caused it to trigger.
Worldwake — uncommon
Creature — Kor Soldier
Kor Firewalker rulings:
2018-03-16: Kor Firewalker's triggered ability resolves before the red spell that caused it to trigger.
TCGPlayer low price:
Buy now! ▶Creature — Human Cleric (1/1)
Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.
Artifact
As Paradise Plume enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
: Add one mana of the chosen color.
Artifact
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
: Add one mana of any color.
Creature — Elephant Townsfolk (1/4)
Whenever you cast a spell, you may gain ½ life for each word in that spell's name.
Creature — Human Cleric (1/1)
Whenever a player discards a card, you may gain 1 life.
Creature — Beast (5/5)
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
Creature — Angel (4/3)
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
: Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep.
Legendary Creature — Elf Shaman (2/2)
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.
Creature — Spider (3/3)
Reach
When Skyfisher Spider enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard.
Creature — Phyrexian Cleric (1/1)
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Creature — Centaur Warrior (3/1)
( can be paid with either or .)
When Centaur Safeguard dies, you may gain 3 life.
Creature — Human Shaman (1/1)
Whenever another creature dies, you may gain 1 life.
Creature — Insect (0/1)
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
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