Mire's Toll
Worldwake — common
Sorcery
Sets Mire's Toll has been printed in:
Worldwake — common
Sorcery
Sets Mire's Toll has been printed in:
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You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Sorcery
Search your library for any number of nonland cards, exile them, then shuffle.
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Sorcery
Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
Sorcery
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
Instant
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Instant
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Target creature gets -2/-2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
Instant — Trap
If a white creature is attacking, you may pay rather than pay this spell's mana cost.
Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
Instant
Multikicker (You may pay an additional any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
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