Perimeter Captain
Worldwake — uncommon
Creature — Human Soldier
Perimeter Captain rulings:
There are no rulings for Perimeter Captain.
Worldwake — uncommon
Creature — Human Soldier
Perimeter Captain rulings:
There are no rulings for Perimeter Captain.
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If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.
Creature — Fungus (5/4)
Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.
Creature — Human Druid Wizard (1/1)
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
: Add .
Creature — Vampire Shaman (3/3)
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
Creature — Merfolk Wizard (2/2)
When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
Creature — Phyrexian Cleric (1/1)
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Creature — Human Cleric (1/1)
Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.
Creature — Centaur Warrior (3/1)
( can be paid with either or .)
When Centaur Safeguard dies, you may gain 3 life.
Creature — Human Shaman (1/1)
Whenever another creature dies, you may gain 1 life.
Creature — Insect (0/1)
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
Creature — Antelope (2/2)
Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.
Creature — Merfolk Wizard (1/1)
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
Legendary Creature — Spirit (5/6)
Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Legendary Creature — Elf Shaman (2/2)
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.
Creature — Phyrexian Angel (3/3)
Flying
Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
Creature — Spider (3/3)
Reach
When Skyfisher Spider enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard.
Creature — Human Cleric (1/1)
Whenever another creature enters the battlefield, you may gain 1 life.
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
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