Raging Ravine
Worldwake — rare
Land
Sets Raging Ravine has been printed in:
Worldwake — rare
Land
Sets Raging Ravine has been printed in:
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Lavaclaw Reaches enters the battlefield tapped.
: Add or .
: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.
Land
Stirring Wildwood enters the battlefield tapped.
: Add or .
: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Land
Celestial Colonnade enters the battlefield tapped.
: Add or .
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Land
Creeping Tar Pit enters the battlefield tapped.
: Add or .
: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Land
: Add .
: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Land
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
: Add .
Land
: Add .
, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
Land
Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.
: Add .
Land
Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block this turn.
: Add .
Land
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
: Add .
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
: Add .
Land
: Add .
, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Legendary Land
Colorless Eldrazi spells you cast cost less to cast.
, : Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Artifact
Multikicker (You may pay an additional any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
: Add for each charge counter on Everflowing Chalice.
Artifact Creature — Construct (2/2)
Landfall — Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
Creature — Elf Shaman Ally (1/1)
: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
Creature — Human Knight Ally (2/3)
Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
Artifact
Whenever a permanent enters the battlefield tapped and under your control, untap it.
Creature — Turtle (1/4)
Shroud (This creature can't be the target of spells or abilities.)
Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
Creature — Insect (4/3)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
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