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Prairie Stream (Zendikar Expeditions)

Prairie Stream

Zendikar Expeditions — Mythic

Land Plains Island

Prairie Stream is legal in the following formats:

Standard
Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Prairie Stream (Zendikar Expeditions)
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Rating:

5/10

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Cards like Prairie Stream in Standard format:

Meandering River

Meandering River

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Meandering River enters the battlefield tapped.

: Add or to your mana pool.

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Port Town

Port Town

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As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.

: Add or to your mana pool.

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Crumbling Vestige

Crumbling Vestige

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Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.

: Add to your mana pool. ( represents colorless mana.)

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Holdout Settlement

Holdout Settlement

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: Add to your mana pool. ( represents colorless mana.)

, Tap an untapped creature you control: Add one mana of any color to your mana pool.

8 /10
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Aether Hub

Aether Hub

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When Aether Hub enters the battlefield, you get (an energy counter).

: Add to your mana pool.

, Pay : Add one mana of any color to your mana pool.

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Ally Encampment

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: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell.

, , Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.

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Unknown Shores

Unknown Shores

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: Add to your mana pool. ( represents colorless mana.)

, : Add one mana of any color to your mana pool.

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Corrupted Crossroads

Corrupted Crossroads

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: Add to your mana pool. ( represents colorless mana.)

, Pay 1 life: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with devoid.

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Canopy Vista

Canopy Vista

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(: Add or to your mana pool.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

5.3 /10
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Sunken Hollow

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(: Add or to your mana pool.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

5.3 /10
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Concealed Courtyard

Concealed Courtyard

Land

Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

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Inspiring Vantage

Inspiring Vantage

Land

Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

8.4 /10
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Botanical Sanctum

Botanical Sanctum

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Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

8.3 /10
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Spirebluff Canal

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Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

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Skyline Cascade

Skyline Cascade

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Skyline Cascade enters the battlefield tapped.

When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

: Add to your mana pool.

6.2 /10
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Tranquil Expanse

Tranquil Expanse

Land

Tranquil Expanse enters the battlefield tapped.

: Add or to your mana pool.

6.5 /10
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Forsaken Sanctuary

Forsaken Sanctuary

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Forsaken Sanctuary enters the battlefield tapped.

: Add or to your mana pool.

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Needle Spires

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Needle Spires enters the battlefield tapped.

: Add or to your mana pool.

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Sandstone Bridge

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Sandstone Bridge enters the battlefield tapped.

When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.

: Add to your mana pool.

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Shambling Vent

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Shambling Vent enters the battlefield tapped.

: Add or to your mana pool.

: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

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