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Bladetusk Boar (Zendikar)

Bladetusk Boar

Zendikar — common

Creature — Boar

Sets Bladetusk Boar has been printed in:

Bladetusk Boar (Zendikar)

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Cards like Bladetusk Boar in Zendikar:

Geyser Glider

Geyser Glider

Creature — Elemental Beast (4/4)

Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.

1.1 /10
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Goblin Ruinblaster

Goblin Ruinblaster

Creature — Goblin Shaman (2/1)

Kicker (You may pay an additional as you cast this spell.)
Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.

5.1 /10
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Hellfire Mongrel

Hellfire Mongrel

Creature — Elemental Dog (2/2)

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player.

3.1 /10
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Kazuul Warlord

Kazuul Warlord

Creature — Minotaur Warrior Ally (3/3)

Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.

5.5 /10
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Molten Ravager

Molten Ravager

Creature — Elemental (0/4)

: Molten Ravager gets +1/+0 until end of turn.

0.5 /10
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Obsidian Fireheart

Obsidian Fireheart

Creature — Elemental (4/4)

: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)

5.6 /10
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Ruinous Minotaur

Ruinous Minotaur

Creature — Minotaur Warrior (5/2)

Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.

1.8 /10
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Shatterskull Giant

Shatterskull Giant

Creature — Giant Warrior (4/3)

0.5 /10
$0.10
Torch Slinger

Torch Slinger

Creature — Goblin Shaman (2/2)

Kicker (You may pay an additional as you cast this spell.)
When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.

1.9 /10
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Tuktuk Grunts

Tuktuk Grunts

Creature — Goblin Warrior Ally (2/2)

Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.

2 /10
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Halo Hunter

Halo Hunter

Creature — Demon (6/3)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Halo Hunter enters the battlefield, destroy target Angel.

1.9 /10
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Bala Ged Thief

Bala Ged Thief

Creature — Human Rogue Ally (2/2)

Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.

4.9 /10
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Bog Tatters

Bog Tatters

Creature — Wraith (4/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

2.4 /10
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Caravan Hurda

Caravan Hurda

Creature — Giant (1/5)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

1.1 /10
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Crypt Ripper

Crypt Ripper

Creature — Shade (2/2)

Haste
: Crypt Ripper gets +1/+1 until end of turn.

1.8 /10
$0.05
Devout Lightcaster

Devout Lightcaster

Creature — Kor Cleric (2/2)

Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.

2.4 /10
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Emeria Angel

Emeria Angel

Creature — Angel (3/3)

Flying
Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

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Giant Scorpion

Giant Scorpion

Creature — Scorpion (1/3)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

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Goblin Bushwhacker

Goblin Bushwhacker

Creature — Goblin Warrior (1/1)

Kicker (You may pay an additional as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

7.6 /10
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Goblin Guide

Goblin Guide

Creature — Goblin Scout (2/2)

Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

5.8 /10
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