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Carnage Altar (Zendikar)

Carnage Altar

Zendikar — uncommon

Artifact

Sets Carnage Altar has been printed in:

Carnage Altar (Zendikar)

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Cards like Carnage Altar in Zendikar:

Trailblazers Boots

Trailblazer's Boots

Artifact — Equipment

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip

9.6 /10
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Hedron Scrabbler

Hedron Scrabbler

Artifact Creature — Construct (1/1)

Landfall — Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.

2.2 /10
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Eldrazi Monument

Eldrazi Monument

Artifact

Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

9.5 /10
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Blazing Torch

Blazing Torch

Artifact — Equipment

Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."
Equip (: Attach to target creature you control. Equip only as a sorcery.)

2.7 /10
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Adventuring Gear

Adventuring Gear

Artifact — Equipment

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

5.8 /10
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Blade of the Bloodchief

Blade of the Bloodchief

Artifact — Equipment

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip

9.1 /10
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Expedition Map

Expedition Map

Artifact

, , Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.

9.9 /10
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Explorers Scope

Explorer's Scope

Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

9.3 /10
$0.14
Grappling Hook

Grappling Hook

Artifact — Equipment

Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip

7.4 /10
$0.69
Spidersilk Net

Spidersilk Net

Artifact — Equipment

Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

7.1 /10
$0.19
Trusty Machete

Trusty Machete

Artifact — Equipment

Equipped creature gets +2/+1.
Equip

3.8 /10
$0.15
Eternity Vessel

Eternity Vessel

Artifact

Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.

6.8 /10
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Khalni Gem

Khalni Gem

Artifact

When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.
: Add two mana of any one color.

5.8 /10
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Stonework Puma

Stonework Puma

Artifact Creature — Cat Ally (2/2)

1.1 /10
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Spreading Seas

Spreading Seas

Enchantment — Aura

Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.

6.7 /10
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Gatekeeper of Malakir

Gatekeeper of Malakir

Creature — Vampire Warrior (2/2)

Kicker (You may pay an additional as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.

6.2 /10
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Ior Ruin Expedition

Ior Ruin Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

6.4 /10
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Quest for the Gemblades

Quest for the Gemblades

Enchantment

Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.

2.1 /10
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Zektar Shrine Expedition

Zektar Shrine Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.

3.8 /10
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Armament Master

Armament Master

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Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

2.3 /10
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