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Goblin Bushwhacker (Zendikar)

Goblin Bushwhacker

Zendikar — Common

Creature Goblin Warrior

Goblin Bushwhacker is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Goblin Bushwhacker (Zendikar)
Price: PaperMTGO

TCGPlayer avg. price:

$1.26

$0.74 $1.26 $3.75
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Rating:

8.39/10

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Cards like Goblin Bushwhacker in Standard format:

Reckless Bushwhacker

Reckless Bushwhacker

Creature Goblin Warrior Ally (2/1)

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Haste

When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.

8 /10
$0.91
Chasm Guide

Chasm Guide

Creature Goblin Scout Ally (3/2)

Rally Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.

4 /10
$0.20
Bloodlust Inciter

Bloodlust Inciter

Creature Human Warrior (1/1)

: Target creature gains haste until end of turn.

0.1 /10
$0.12
Flameblade Adept

Flameblade Adept

Creature Jackal Warrior (1/2)

Menace

Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

5.5 /10
$0.20
Trueheart Twins

Trueheart Twins

Creature Jackal Warrior (4/4)

You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, creatures you control get +1/+0 until end of turn.

4.9 /10
$0.18
Bold Impaler

Bold Impaler

Creature Vampire Knight (1/2)

: Bold Impaler gets +2/+0 until end of turn.

1.2 /10
$0.15
Lavastep Raider

Lavastep Raider

Creature Goblin Warrior (1/2)

: Lavastep Raider gets +2/+0 until end of turn.

0.2 /10
$0.14
Cliffside Lookout

Cliffside Lookout

Creature Kor Scout Ally (1/1)

: Creatures you control get +1/+1 until end of turn.

0.1 /10
$0.14
Chittering Host

Chittering Host

Creature Eldrazi Horror (5/6)

Haste

Menace (This creature can't be blocked except by two or more creatures.)

When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

0 /10
--
Inventor s Apprentice

Inventor's Apprentice

Creature Human Artificer (1/2)

Inventor's Apprentice gets +1/+1 as long as you control an artifact.

5.4 /10
--
Embodiment of Fury

Embodiment of Fury

Creature Elemental (4/3)

Trample

Land creatures you control have trample.

Landfall Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

4.4 /10
$0.20
Spontaneous Artist

Spontaneous Artist

Creature Human Rogue (3/3)

When Spontaneous Artist enters the battlefield, you get (an energy counter).

Pay : Target creature gains haste until end of turn.

0.2 /10
$0.14
Dawnfeather Eagle

Dawnfeather Eagle

Creature Bird (3/3)

Flying

When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

1.1 /10
$0.14
Soul Scar Mage

Soul-Scar Mage

Creature Human Wizard (1/2)

Prowess

If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.

8.8 /10
$1.31
Dragonmaster Outcast

Dragonmaster Outcast

Creature Human Shaman (1/1)

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

9 /10
$3.46
Firemantle Mage

Firemantle Mage

Creature Human Shaman Ally (2/2)

Rally Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

4.7 /10
$0.20
Ondu Champion

Ondu Champion

Creature Minotaur Warrior Ally (4/3)

Rally Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.

0.7 /10
$0.15
Neck Breaker

Neck Breaker

Creature Werewolf (4/3)

Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

0 /10
--
Drogskol Shieldmate

Drogskol Shieldmate

Creature Spirit Soldier (2/3)

Flash (You may cast this spell any time you could cast an instant.)

When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.

4.1 /10
$0.21
Fourth Bridge Prowler

Fourth Bridge Prowler

Creature Human Rogue (1/1)

When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn.

1 /10
$0.14

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