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Kazandu Blademaster (Zendikar)

Kazandu Blademaster

Zendikar — uncommon

Creature — Human Soldier Ally

Sets Kazandu Blademaster has been printed in:

Kazandu Blademaster (Zendikar)

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Rating:

4.72/10

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Cards like Kazandu Blademaster in Zendikar:

Makindi Shieldmate

Makindi Shieldmate

Creature — Kor Soldier Ally (0/3)

Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.

2 /10
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OranRief Survivalist

Oran-Rief Survivalist

Creature — Human Warrior Ally (1/1)

Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.

3.7 /10
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Ondu Cleric

Ondu Cleric

Creature — Kor Cleric Ally (1/1)

Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.

5.6 /10
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Highland Berserker

Highland Berserker

Creature — Human Berserker Ally (2/1)

Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.

4 /10
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Kabira Evangel

Kabira Evangel

Creature — Human Cleric Ally (2/3)

Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.

5.5 /10
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Kazuul Warlord

Kazuul Warlord

Creature — Minotaur Warrior Ally (3/3)

Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.

5.5 /10
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Nimana SellSword

Nimana Sell-Sword

Creature — Human Warrior Ally (2/2)

Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.

1.7 /10
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Tuktuk Grunts

Tuktuk Grunts

Creature — Goblin Warrior Ally (2/2)

Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.

2 /10
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Umara Raptor

Umara Raptor

Creature — Bird Ally (1/1)

Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.

3.5 /10
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Kor Outfitter

Kor Outfitter

Creature — Kor Soldier (2/2)

When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.

3.8 /10
$0.15
Kor Aeronaut

Kor Aeronaut

Creature — Kor Soldier (2/2)

Kicker (You may pay an additional as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

0.8 /10
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Kor Skyfisher

Kor Skyfisher

Creature — Kor Soldier (2/3)

Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

6.6 /10
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Armament Master

Armament Master

Creature — Kor Soldier (2/2)

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

2.3 /10
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Cliff Threader

Cliff Threader

Creature — Kor Scout (2/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

0.7 /10
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Turntimber Ranger

Turntimber Ranger

Creature — Elf Scout Ranger Ally (2/2)

Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.

5.8 /10
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Plated Geopede

Plated Geopede

Creature — Insect (1/1)

First strike
Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.

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Aether Figment

Aether Figment

Creature — Illusion (1/1)

Kicker (You may pay an additional as you cast this spell.)
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

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Blood Seeker

Blood Seeker

Creature — Vampire Shaman (1/1)

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

8.2 /10
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Bloodghast

Bloodghast

Creature — Vampire Spirit (2/1)

Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

9.4 /10
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Emeria Angel

Emeria Angel

Creature — Angel (3/3)

Flying
Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

9.4 /10
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