Kraken Hatchling
Zendikar — common
Creature — Kraken
Sets Kraken Hatchling has been printed in:
Zendikar — common
Creature — Kraken
Sets Kraken Hatchling has been printed in:
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Buy now! ▶Creature — Merfolk Wizard (1/1)
, : Target creature gains flying until end of turn.
Creature — Merfolk Wizard (1/1)
Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.
Creature — Crab (0/2)
Landfall — Whenever a land enters the battlefield under your control, target player mills three cards.
Creature — Illusion (1/1)
Kicker (You may pay an additional as you cast this spell.)
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
Creature — Goblin Warrior (1/1)
Kicker (You may pay an additional as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Creature — Goblin Scout (2/2)
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
Creature — Jellyfish (0/3)
Defender, flying
: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle.
Creature — Vampire Rogue (1/1)
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Kor Soldier (1/1)
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
Creature — Elemental (4/4)
Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
Legendary Creature — Octopus (8/8)
Whenever Lorthos, the Tidemaker attacks, you may pay . If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
Creature — Merfolk Wizard (2/2)
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.
Tap seven untapped Merfolk you control: Counter target spell.
Creature — Merfolk Scout (2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Tap target creature without flying.
Creature — Merfolk Scout (1/2)
Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature — Human Wizard (2/1)
: Target player draws a card, then discards a card.
Creature — Elemental (3/2)
Flying
Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
Creature — Insect (1/1)
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
Creature — Cat (3/2)
Shroud (This creature can't be the target of spells or abilities.)
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
Creature — Merfolk Wizard Ally (1/3)
: Draw a card for each Ally you control.
Creature — Merfolk Wizard Ally (2/3)
Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
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