Living Tsunami
Zendikar — uncommon
Creature — Elemental
Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
At low tide it slumbers. At high tide it devours.
Zendikar — uncommon
Creature — Elemental
Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
At low tide it slumbers. At high tide it devours.
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Buy now! ▶Enchantment — Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
Creature — Djinn (4/4)
Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
Creature — Merfolk Rogue (4/4)
At the beginning of your upkeep, return a permanent you control to its owner's hand.
Artifact Creature — Jellyfish (4/3)
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
Enchantment Creature — Chimera (3/4)
Flying
At the beginning of your upkeep, return an enchantment you control to its owner's hand.
Enchantment Creature — Chimera (3/2)
Flying
At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
Creature — Human Wizard (0/1)
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.
, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
Creature — Illusion (2/2)
Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Legendary Creature — God (5/5)
Flying, indestructible
Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.
: Draw a card, then you may return a land you control to its owner's hand.
Creature — Moonfolk Wizard (2/2)
Flying
, Return a land you control to its owner's hand: Counter target spell unless its controller pays .
Creature — Serpent (4/4)
Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
Creature — Spirit (2/2)
Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
Legendary Creature — Human Wizard (3/3)
, : Return target creature with mana value X to its owner's hand.
Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
Legendary Creature — Moonfolk Wizard (2/4)
Flying
, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
Creature — Moonfolk Wizard (2/1)
Flying
, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
Creature — Human Rogue (2/3)
Flash
When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs more to cast."
Creature — Moonfolk Wizard (1/3)
Flying
, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
Creature — Bird (1/2)
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature — Sphinx (3/2)
Flying
As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.
Creature — Moonfolk Wizard (1/4)
Flying
, Return a land you control to its owner's hand: Target player mills two cards.
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